Game guide

Controls, scoring, rival behavior, and the details behind a well-timed escape.

Your first round

Choose a moon-seed style and, if you like, give it a name. All six styles have identical movement, growth, and collision rules. You start at 30 mass with one orbiting moonlet. The garden contains fifteen rivals, including three elder seeds. Each round is a solo game, even when the leaderboard looks lively.

Move through nearby golden pollen before chasing rivals. You do not need to win the whole garden at once. A successful first run is one where you learn how momentum feels, notice a larger rival early, and save a burst for your escape. Each new round resets the arena; your best score stays on this browser when local storage is available.

Choose your controls

ActionDesktopPhone or tablet
MovePoint your mouse, or press WASD / arrow keysDrag the lower-left joystick
Bloom BurstSpace or the Bloom Burst buttonTap Bloom Burst
PauseEsc, P, or the pause buttonTap the pause button
SoundToggle the music-note buttonTap the music-note button

Keyboard movement takes priority over the mouse while a movement key is held. If keys are operating a page button, click the arena to return keyboard control to the game. Leaving the tab pauses a round automatically. Sound is optional and starts muted on your first visit.

Pollen, mass, and moonlets

Each pollen grain gives your moon-seed 1.6 mass. Your displayed score rounds down to a whole number. As mass increases, your body grows and your ordinary movement slows slightly, so a large score brings both an advantage and a need to plan ahead.

You earn one new moonlet for each additional 35 mass: your first growth milestone is 65 mass, then 100, 135, and so on. You can carry up to six moonlets. Reaching a milestone with a full orbit does not bank an extra moonlet for later. Spending a moonlet does not reduce your mass.

Absorbing a rival awards 55% of that rival’s mass. At the end of a run, the results show your final mass, active playing time, collected pollen, and absorbed rivals. Paused time does not count. Only your best mass is retained between visits.

Bloom Burst: a dash with a distraction

With at least one moonlet ready, use Bloom Burst to dash in your last movement direction. It consumes one moonlet, creates a glowing decoy at your starting point, and begins a four-second cooldown. The decoy lasts just over three seconds.

Nearby rivals may investigate the decoy, but a rival avoiding a larger threat will still prioritize escape. The burst does not grant invulnerability. Point toward an open route before activating it: dashing straight into a much larger rival can still end your round.

Size matters, but contact matters too

Ordinary rivals need more than a 22% mass advantage to absorb another. Their bodies must also overlap deeply enough; a close pass is not automatically an absorption. For example, a rival at 60 mass can absorb a seed at 40 mass, while a rival at 45 mass cannot.

Garden rivals gather pollen, pursue smaller creatures when they have an opening, and turn away from much larger ones. The three elder seeds begin much larger than you and actively pursue nearby smaller creatures. The first five seconds give you time to move clear. After that, their bright outer ring marks a lethal touch, regardless of your mass. Keep a gap and dash away before they close in. Defeated rivals return after a short interval, so the garden keeps moving and your rank can shift during a run.

Crossing a Thornbloom patch

Violet Thornbloom patches are scattered through the garden. Inside each leaf-filled patch, movement slows by up to about a quarter for every creature. The effect fades as you leave the patch, so steer around one when you need a quick turn or use Bloom Burst to cross it with speed.

The rings are terrain, not a collision hazard: they do not damage or absorb you. Their purpose is to make routes and pursuit choices matter, especially near an elder seed.

The sky changes every 35 seconds

A notice appears during the five seconds before a Gravity Tide. The current then turns smoothly toward a new direction, gently shifting pollen and influencing how creatures drift. Your steering remains in control throughout the change.

Watch the arrow near the top of the arena and the movement of nearby pollen. A tide can change which collection route is convenient. Near the arena boundary, turn inward early instead of depending on a last-second change of direction.

Four decisions that help a run last

Collect before committing

A nearby pollen patch is often a better early target than a fleeing rival. It gives steady growth without drawing you across the garden toward unknown threats. Look for a route that leaves room to turn away.

Keep one escape in reserve

Spending your only moonlet for a little extra pollen can leave you without an answer to a larger rival. When your orbit is empty, aim for the next growth milestone and avoid crowded approaches.

Route around the slow ground

Thornblooms make turns less responsive while you are inside them. Skirt the edge if a large rival is nearby, and save your dash to cross only when the exit is clear.

Leave space beside the edge

The boundary is solid. You cannot escape through it, and momentum takes time to change. Travel alongside it with enough room to turn inward, especially when the tide points toward the outside.

If something does not feel right

The game is silent

Sound starts muted. Select the music-note button and check your device volume. Browsers may require a click or tap before they allow synthesized sound.

My name or score disappeared

Private browsing, cleared site data, a different browser, or a different website address can give you a separate or temporary save. Rounds are not saved between visits. The privacy page explains exactly what is stored.

The controls feel stuck

Pause and resume, then click the arena or release and touch the joystick again. On mobile, start a round before using the joystick. The instructions page scrolls normally; active game controls prevent accidental page scrolling.

Animation is slow

Close busy tabs and try a current browser. The game limits render resolution on high-density displays, but very old devices can still struggle. For a repeatable problem, see Contact & feedback for what to include in a report.

Start a round ↗